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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxImportUI
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=LODSettings,
Meta=(ImportType="StaticMesh", DisplayName="Auto Compute LOD Screen Size"))
uint32 bAutoComputeLodDistances: 1
Remarks
If checked, the editor will automatically compute screen size values for the static mesh's LODs. If unchecked, the user can enter custom screen size values for each LOD.