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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxImportUI
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Mesh,
Meta=(ImportType="SkeletalMesh|Animation"))
TObjectPtr < class USkeleton > Skeleton
Remarks
Skeleton to use for imported asset. When importing a mesh, leaving this as "None" will create a new skeleton. When importing an animation this MUST be specified to import the asset.