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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxImportUI
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, AdvancedDisplay, Category=LODSettings,
Meta=(ImportType="StaticMesh", UIMin="0", DisplayName="Number of LODs"))
int32 LodNumber
Remarks
Set the number of LODs for the editor to import. Setting the value to 0 imports the number of LODs found in the file (up to the maximum).