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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UAssetImportData
- UFbxAssetImportData
- UFbxAnimSequenceImportData
- UFbxMeshImportData
- UFbxSkeletalMeshImportData
- UFbxStaticMeshImportData
- UFbxTextureImportData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxAssetImportData.h |
| Include | #include "Factories/FbxAssetImportData.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=Object, Abstract,
MinimalAPI)
class UFbxAssetImportData : public UAssetImportData
Remarks
Base class for import data and options used when importing any asset from FBX
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bConvertScene | Whether to convert scene from FBX scene. | |
| bool | bConvertSceneUnit | Whether to convert the scene from FBX unit to UE unit (centimeter). | |
| bool | bForceFrontXAxis | Whether to force the front axis to be align with X instead of -Y. | |
| bool | bImportAsScene | Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true | |
| TObjectPtr< UFbxSceneImportData > | FbxSceneImportDataReference | Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true | |
| FRotator | ImportRotation | ||
| FVector | ImportTranslation | ||
| float | ImportUniformScale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxAssetImportData
(
const FObjectInitializer& ObjectInitializer |