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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxAnimSequenceImportData
Syntax
UPROPERTY (EditAnywhere, Category=ImportSettings, Config, Meta=(DisplayName="Animation Length"))
TEnumAsByte < enum EFBXAnimationLengthImportType > AnimationLength
Remarks
Which animation range to import. The one defined at Exported, at Animated time or define a range manually