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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFactory
- UFactory::ShouldShowInNewMenu()
- UMovieGraphConfigFactory::ShouldShowInNewMenu()
- UVirtualTextureBuilderFactory::ShouldShowInNewMenu()
- UVariantManagerFactoryNew::ShouldShowInNewMenu()
- UGroomBindingFactory::ShouldShowInNewMenu()
- UPreviewMeshCollectionFactory::ShouldShowInNewMenu()
- UStaticMeshLODGenerationSettingsFactory::ShouldShowInNewMenu()
- UCustomizableObjectPopulationFactory::ShouldShowInNewMenu()
- UCustomizableObjectPopulationClassFactory::ShouldShowInNewMenu()
- UDataprepAssetFactory::ShouldShowInNewMenu()
- ULiveLinkBlueprintVirtualSubjectFactory::ShouldShowInNewMenu()
- UCacheCollectionFactory::ShouldShowInNewMenu()
- UDataflowAssetFactory::ShouldShowInNewMenu()
- UWidgetBlueprintFactory::ShouldShowInNewMenu()
- UTexture2DFactoryNew::ShouldShowInNewMenu()
- UIKRetargetFactory::ShouldShowInNewMenu()
- UGeometryCollectionCacheFactory::ShouldShowInNewMenu()
- UAnimSequenceFactory::ShouldShowInNewMenu()
- UIKRigDefinitionFactory::ShouldShowInNewMenu()
- UEditorUtilityWidgetBlueprintFactory::ShouldShowInNewMenu()
- UTrueTypeFontFactory::ShouldShowInNewMenu()
- UCurveFloatFactory::ShouldShowInNewMenu()
- UCurveLinearColorFactory::ShouldShowInNewMenu()
- UCurveVectorFactory::ShouldShowInNewMenu()
- UInteractiveToolsPresetCollectionAssetFactory::ShouldShowInNewMenu()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual bool ShouldShowInNewMenu&40;&41; const
Remarks
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).