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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFactory
- UFactory::GetNewAssetThumbnailOverride()
- UBlueprintMacroFactory::GetNewAssetThumbnailOverride()
- UBlueprintInterfaceFactory::GetNewAssetThumbnailOverride()
- UBlueprintFunctionLibraryFactory::GetNewAssetThumbnailOverride()
- UNiagaraModuleScriptFactory::GetNewAssetThumbnailOverride()
- UAnimLayerInterfaceFactory::GetNewAssetThumbnailOverride()
- UNiagaraFunctionScriptFactory::GetNewAssetThumbnailOverride()
- UNiagaraDynamicInputScriptFactory::GetNewAssetThumbnailOverride()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
virtual FName GetNewAssetThumbnailOverride&40;&41; const
Remarks
Returns an optional override brush name for the new asset menu. If this is not specified, the thumbnail for the supported class will be used.