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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBlueprintFactory
- UBlueprintFunctionLibraryFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
| Include | #include "Factories/BlueprintFunctionLibraryFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object, CollapseCategories)
class UBlueprintFunctionLibraryFactory : public UBlueprintFactory
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBlueprintFunctionLibraryFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FString | Returns a new starting point name for newly created assets in the content browser | ||
| FText | Returns the name of the factory for menus | ||
| uint32 | When shown in menus, this is the category containing this factory. | ||
| FName | Returns an optional override brush name for the new asset menu. | ||
| FText | GetToolTip () |
Returns the tooltip text description of this factory | |
| FString | Returns the documentation excerpt that should be use for the rich tool tip for this factory |