Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UBlueprintFunctionLibraryFactory
- UFactory::GetNewAssetThumbnailOverride()
- UBlueprintFunctionLibraryFactory::GetNewAssetThumbnailOverride()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
| Include | #include "Factories/BlueprintFunctionLibraryFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FName GetNewAssetThumbnailOverride() const
Remarks
Returns an optional override brush name for the new asset menu. If this is not specified, the thumbnail for the supported class will be used.