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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UBlueprintFunctionLibraryFactory
- UFactory::GetDefaultNewAssetName()
- UBlueprintFunctionLibraryFactory::GetDefaultNewAssetName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
| Include | #include "Factories/BlueprintFunctionLibraryFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FString GetDefaultNewAssetName&40;&41; const
Remarks
Returns a new starting point name for newly created assets in the content browser