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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBlueprintFactory
- UBlueprintFunctionLibraryFactory
- UBlueprintInterfaceFactory
- UBlueprintMacroFactory
- ULiveLinkBlueprintVirtualSubjectFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFactory.h |
| Include | #include "Factories/BlueprintFactory.h" |
Syntax
class UBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EBlueprintType > | BlueprintType | The type of Blueprint to create in FactoryCreateNew. | |
| bool | bSkipClassPicker | Skips the class choosing dialog and uses the ParentClass as the blueprint base class. | |
| FOnConfigureProperties | OnConfigurePropertiesDelegate | ||
| TSubclassOf< class UObject > | ParentClass | The parent class of the created blueprint. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
Typedefs
| Name | Description |
|---|---|
| FOnConfigureProperties | Delegate allows overriding the class viewer initialization options before displaying it. |