Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBlendSpaceFactoryNew
- UAimOffsetBlendSpaceFactoryNew
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/BlendSpaceFactoryNew.h |
| Include | #include "Factories/BlendSpaceFactoryNew.h" |
Syntax
class UBlendSpaceFactoryNew : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | The preview mesh to use for the created blendspace | |
| TObjectPtr< class USkeleton > | TargetSkeleton | Target skeleton for the created blendspace |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBlendSpaceFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |