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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UAnimSequenceFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimSequenceFactory.h |
| Include | #include "Factories/AnimSequenceFactory.h" |
Syntax
class UAnimSequenceFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | The preview mesh to use with this animation | |
| TObjectPtr< class USkeleton > | TargetSkeleton |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimSequenceFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |