Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UAnimBlueprintFactory
- UAnimLayerInterfaceFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h |
| Include | #include "Factories/AnimBlueprintFactory.h" |
Syntax
class UAnimBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EBlueprintType > | BlueprintType | The type of blueprint that will be created. | |
| bool | bTemplate | Whether the created blueprint should be a template with no target skeleton. | |
| TSubclassOf< class UAnimInstance > | ParentClass | The parent class of the created blueprint. | |
| TObjectPtr< class USkeletalMesh > | PreviewSkeletalMesh | The preview mesh to use with this animation blueprint. | |
| TObjectPtr< class USkeleton > | TargetSkeleton | The kind of skeleton that animation graphs compiled from the blueprint will animate. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FText | Returns the name of the factory for menus |