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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- TSharedFromThis
- FFbxLightInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxLightInfo : public TSharedFromThis< FFbxLightInfo >
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | CastLight | ||
| bool | CastShadow | ||
| FColor | Color | ||
| int32 | Decay | ||
| float | DecayStart | ||
| bool | EnableFarAttenuation | ||
| bool | EnableNearAttenuation | ||
| float | FarAttenuationEnd | ||
| float | FarAttenuationStart | ||
| float | Fog | ||
| float | InnerAngle | ||
| float | Intensity | ||
| FString | Name | ||
| float | NearAttenuationEnd | ||
| float | NearAttenuationStart | ||
| float | OuterAngle | ||
| FColor | ShadowColor | ||
| int32 | Type | ||
| uint64 | UniqueId |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space |