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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- TSharedFromThis
- FFbxAttributeInfo
- FFbxMaterialInfo
- FFbxMeshInfo
- FFbxTextureInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxAttributeInfo : public TSharedFromThis< FFbxAttributeInfo >
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bImportAttribute | ||
| bool | bOriginalTypeChanged | ||
| bool | bOverridePath | ||
| FString | Name | ||
| TMap< FVector, TArray< uint64 > > | NodeReferencePivots | If there is more then one Pivots we have to present a list to the user so they can choose which node pivot they want to bake. | |
| FString | OptionName | The name of the Options so reimport can show the options. | |
| FString | OriginalFullImportName | ||
| FString | OriginalImportPath | Log the path where it was import so we can retrieve it when doing the re-import. | |
| FString | OverrideFullImportName | ||
| FString | OverrideImportPath | ||
| FString | PivotNodeName | ||
| uint64 | PivotNodeUid | The node pivot user want to bake by default its the first node that reference the mesh. | |
| uint64 | UniqueId |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObject * | |||
| UPackage * | |||
| FString | |||
| FString | |||
| UClass * | GetType () |
||
| void | SetOriginalFullImportName
(
FString FullImportName |
||
| void | SetOriginalImportPath
(
FString ImportPath |
||
| void | SetOverridePath
(
bool OverridePath |