enum EFBXSceneOptionsCreateHierarchyType
{
UMETA =(DisplayName = "Create Level Actors", ToolTip = "Create an actor for every node in the fbx hierarchy. No reimport of the hierarchy."),
UMETA =(DisplayName = "Create one Actor with Components", ToolTip = "Create one actor and a component for every node in the fbx hierarchy. No reimport of the hierarchy."),
UMETA =(DisplayName = "Create one Blueprint asset", ToolTip = "Create one blueprint and a component for every node in the fbx hierarchy. Hierarchy can be reimport."),
FBXSOCHT_MAX,
}