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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWorldPersistentFolders
- FWorldFoldersImplementation::RenameFolder()
- FWorldPersistentFolders::RenameFolder()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include | #include "WorldPersistentFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPersistentFolders.cpp |
virtual bool RenameFolder
&40;
const FFolder & InOldFolder,
const FFolder & InNewFolder
&41;