Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWorldPersistentFolders > API/Editor/UnrealEd/FWorldPersistentFolders/GetActorFolder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include | #include "WorldPersistentFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPersistentFolders.cpp |
static UActorFolder * GetActorFolder
(
const FFolder & InFolder,
UWorld * InWorld,
bool bInAllowCreate
)