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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWildcardNodeUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ResetToWildcard
(
UEdGraphPin* Pin |
Utility functions for resetting a pin to wildcard, again, leaving container information unchanged | Kismet2/WildcardNodeUtils.h | |
static void ResetToWildcard
(
FEdGraphPinType& PinType |
Kismet2/WildcardNodeUtils.h |
ResetToWildcard(UEdGraphPin *)
Description
Utility functions for resetting a pin to wildcard, again, leaving container information unchanged
| Name | ResetToWildcard |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void ResetToWildcard
(
UEdGraphPin * Pin
)
ResetToWildcard(FEdGraphPinType &)
| Name | ResetToWildcard |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static void ResetToWildcard
(
FEdGraphPinType & PinType
)