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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWildcardNodeUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsWildcardPin
(
const UEdGraphPin*const Pin |
Checks if the given pin is in a wildcard state | Kismet2/WildcardNodeUtils.h | |
static bool IsWildcardPin
(
const FEdGraphTerminalType& Terminal |
Kismet2/WildcardNodeUtils.h |
IsWildcardPin(const UEdGraphPin *const)
Description
Checks if the given pin is in a wildcard state
| Name | IsWildcardPin |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static bool IsWildcardPin
(
const UEdGraphPin *const Pin
)
True if the given pin is a Wildcard pin
Parameters
| Name | Remarks |
|---|---|
| Pin | The pin the consider |
IsWildcardPin(const FEdGraphTerminalType &)
| Name | IsWildcardPin |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
| Include Path | #include "Kismet2/WildcardNodeUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static bool IsWildcardPin
(
const FEdGraphTerminalType & Terminal
)