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Unreal Engine C++ API Reference > Editor > UnrealEd > FWeakGraphPinPtr
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h |
Include | #include "EdGraphUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp |
UEdGraphPin &42; Get&40;&41;
Remarks
Method to obtain the actual object reference from the weak pointer. Will attempt to fix up the pin object reference if it's no longer valid, otherwise returns NULL