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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FUnrealEdUtils > API/Editor/UnrealEd/FUnrealEdUtils/DrawWidget
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Utils.h |
Include | #include "Utils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Utils.cpp |
static void DrawWidget
&40;
const FSceneView &42; View,
FPrimitiveDrawInterface &42; PDI,
const FMatrix & WidgetMatrix,
int32 InInfo1,
int32 InInfo2,
EAxisList::Type HighlightAxis,
EWidgetMovementMode bInMode,
bool bHitTesting
&41;
Remarks
Utility function for drawing manipulation widget in a 3D viewport. If we are hit-testing will create HWidgetUtilProxys for each axis, filling in InInfo1 and InInfo2 as passed in by user.