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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FUnrealEdUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawWidget
(
const FSceneView* View, |
Utility function for drawing manipulation widget in a 3D viewport. | Utils.h | |
static void DrawWidget
(
const FSceneView* View, |
Utils.h |
DrawWidget(const FSceneView , FPrimitiveDrawInterface , const FMatrix &, int32, int32, EAxisList::Type, EWidgetMovementMode)
Description
Utility function for drawing manipulation widget in a 3D viewport. If we are hit-testing will create HWidgetUtilProxys for each axis, filling in InInfo1 and InInfo2 as passed in by user.
| Name | DrawWidget |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Utils.h |
| Include Path | #include "Utils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Utils.cpp |
static void DrawWidget
(
const FSceneView * View,
FPrimitiveDrawInterface * PDI,
const FMatrix & WidgetMatrix,
int32 InInfo1,
int32 InInfo2,
EAxisList::Type HighlightAxis,
EWidgetMovementMode bInMode
)
DrawWidget(const FSceneView , FPrimitiveDrawInterface , const FMatrix &, int32, int32, EAxisList::Type, EWidgetMovementMode, bool)
| Name | DrawWidget |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Utils.h |
| Include Path | #include "Utils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Utils.cpp |
static void DrawWidget
(
const FSceneView * View,
FPrimitiveDrawInterface * PDI,
const FMatrix & WidgetMatrix,
int32 InInfo1,
int32 InInfo2,
EAxisList::Type HighlightAxis,
EWidgetMovementMode bInMode,
bool bHitTesting
)