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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FUnrealEdMisc
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h |
| Include | #include "UnrealEdMisc.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp |
bool SpawnEditorInstance
&40;
const FString & ProjectName
&41;
Remarks
Launch an editor instance, passing ProjectName and the command line args from this running instance