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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FUnrealEdMisc
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h |
| Include | #include "UnrealEdMisc.h" |
const FString & GetPendingProjectName&40;&41; const
Remarks
Get the project name we will use to reload the editor when switching projects FString Name of the project the editor will switch to