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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FTickableEditorObject
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
| Include | #include "TickableEditorObject.h" |
Syntax
static bCollectionIntact = true;
Remarks
True if collection of tickable objects is still intact.