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Unreal Engine C++ API Reference > Editor > UnrealEd > FTickableEditorObject
Inheritance Hierarchy
- std::vector< T >
- TArray
- FTickableEditorObject::TTickableObjectsCollection
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
Include | #include "TickableEditorObject.h" |
Syntax
class TTickableObjectsCollection : public TArray< FTickableObjectEntry >
Remarks
Class that avoids crashes when unregistering a tickable editor object too late.
Some tickable objects can outlive the collection (global/static destructor order is unpredictable).
Destructors
Type | Name | Description | |
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