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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FTickableObjectBase
- FTickableCookObject
- FAsyncPoseSearchDatabasesManagement
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
| Include | #include "TickableEditorObject.h" |
Syntax
class FTickableCookObject : public FTickableObjectBase
Remarks
The same as FTickableEditorObject, but for systems that need to be ticked periodically during cooking. If a system needs to be cooked both during cook commandlet and in editor without the cook commandlet, it should dual-inherit from both FTickableCookObject and FTickableEditorObject. TODO: Reduce duplication between FTickableCookObject and FTickableEditorObject.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Registers this instance with the static array of tickable objects. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Removes this instance from the static array of tickable objects. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | TickCook
(
float DeltaTime, |
||
| void | TickObjects
(
const float DeltaSeconds, |
Constants
| Name | Description |
|---|---|
| bCollectionIntact | True if collection of tickable objects is still intact. |
| bIsTickingObjects | True if currently ticking of tickable editor objects. |
| ObjectBeingTicked | Set if we are in the Tick function for an editor tickable object |