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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
References
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| Module |
UnrealEd |
| Header |
/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h |
| Include |
#include "TickableEditorObject.h" |
Syntax
class FTickableCookObject : public FTickableObjectBase
The same as FTickableEditorObject, but for systems that need to be ticked periodically during cooking. If a system needs to be cooked both during cook commandlet and in editor without the cook commandlet, it should dual-inherit from both FTickableCookObject and FTickableEditorObject. TODO: Reduce duplication between FTickableCookObject and FTickableEditorObject.
Constructors
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Type |
Name |
Description |
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Registers this instance with the static array of tickable objects. |
Destructors
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Type |
Name |
Description |
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Removes this instance from the static array of tickable objects. |
Functions
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Type |
Name |
Description |
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void |
TickCook
(
float DeltaTime,
bool bCookCompete
)
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void |
TickObjects
(
const float DeltaSeconds,
bool bCookComplete
)
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Constants