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Holds the settings for a class that needs a thumbnail renderer. Each entry maps to a corresponding class and holds the information needed to render the thumbnail, including which object to render via and its border color.
| Name | FThumbnailRenderingInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h |
| Include Path | #include "ThumbnailRendering/ThumbnailManager.h" |
Syntax
USTRUCT ()
struct FThumbnailRenderingInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FThumbnailRenderingInfo() |
ThumbnailRendering/ThumbnailManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseClassDefaultObject | bool | Should we get the default object from the specified object before passing it to the renderer? (only used for blueprints) | ThumbnailRendering/ThumbnailManager.h | |
| ClassNeedingThumbnail | TSubclassOf< class UObject > | This is the class that this entry is for, i.e. the class that will be rendered in the thumbnail views | ThumbnailRendering/ThumbnailManager.h | |
| ClassNeedingThumbnailName | FString | The name of the class that this thumbnail is for (so we can lazy bind) | ThumbnailRendering/ThumbnailManager.h | |
| Renderer | TObjectPtr< class UThumbnailRenderer > | The instance of the renderer class | ThumbnailRendering/ThumbnailManager.h | |
| RendererClassName | FString | The name of the class to load when rendering this thumbnail NOTE: This is a string to avoid any dependencies of compilation | ThumbnailRendering/ThumbnailManager.h |