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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FThumbnailExternalCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SaveExternalCache
(
const FString& InFilename, |
Save thumbnails for the given assets to an external file. Deterministic if assets were sorted. | ThumbnailExternalCache.h | |
bool SaveExternalCache
(
const FString& InFilename, |
Save thumbnails for the given assets to an external file. Deterministic if bSort=true. | ThumbnailExternalCache.h | |
void SaveExternalCache
(
FArchive& Ar, |
ThumbnailExternalCache.h |
SaveExternalCache(const FString &, const TArrayView< FAssetData >, const FThumbnailExternalCacheSettings &)
Description
Save thumbnails for the given assets to an external file. Deterministic if assets were sorted.
| Name | SaveExternalCache |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailExternalCache.h |
| Include Path | #include "ThumbnailExternalCache.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ThumbnailExternalCache.cpp |
bool SaveExternalCache
(
const FString & InFilename,
const TArrayView < FAssetData > InAssetDatas,
const FThumbnailExternalCacheSettings & InSettings
)
SaveExternalCache(const FString &, FCombinedThumbnailCacheToSave &, const bool)
Description
Save thumbnails for the given assets to an external file. Deterministic if bSort=true.
| Name | SaveExternalCache |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailExternalCache.h |
| Include Path | #include "ThumbnailExternalCache.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ThumbnailExternalCache.cpp |
bool SaveExternalCache
(
const FString & InFilename,
FCombinedThumbnailCacheToSave & InCache,
const bool bSort
)
SaveExternalCache(FArchive &, const TArrayView< FAssetData >, const FThumbnailExternalCacheSettings &)
| Name | SaveExternalCache |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailExternalCache.h |
| Include Path | #include "ThumbnailExternalCache.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ThumbnailExternalCache.cpp |
void SaveExternalCache
(
FArchive & Ar,
const TArrayView < FAssetData > InAssetDatas,
const FThumbnailExternalCacheSettings & InSettings
)