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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool RenameVariable
(
UUserDefinedStruct* Struct, |
Kismet2/StructureEditorUtils.h | ||
static bool RenameVariable
(
UUserDefinedStruct* Struct, |
Kismet2/StructureEditorUtils.h |
RenameVariable(UUserDefinedStruct *, FGuid, const FString &)
| Name | RenameVariable |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include Path | #include "Kismet2/StructureEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static bool RenameVariable
(
UUserDefinedStruct * Struct,
FGuid VarGuid,
const FString & NewDisplayNameStr
)
RenameVariable(UUserDefinedStruct *, const FString &, const FString &)
| Name | RenameVariable |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
| Include Path | #include "Kismet2/StructureEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static bool RenameVariable
(
UUserDefinedStruct * Struct,
const FString & OldDisplayNameStr,
const FString & NewDisplayNameStr
)