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API > API/Editor > API/Editor/UnrealEd
| Name | FStaticMeshComponentTarget |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include Path | #include "Tools/EditorComponentSourceFactory.h" |
Syntax
class FStaticMeshComponentTarget : public FPrimitiveComponentTarget
Inheritance Hierarchy
- FPrimitiveComponentTarget → FStaticMeshComponentTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshComponentTarget
(
UPrimitiveComponent* Component, |
Tools/EditorComponentSourceFactory.h |
Functions
Public
Overridden from FPrimitiveComponentTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CommitMaterialSetUpdate
(
const FComponentMaterialSet& MaterialSet, |
Tools/EditorComponentSourceFactory.h | ||
virtual void CommitMesh
(
const FCommitter& |
Tools/EditorComponentSourceFactory.h | ||
virtual void GetMaterialSet
(
FComponentMaterialSet& MaterialSetOut, |
Tools/EditorComponentSourceFactory.h | ||
virtual FMeshDescription * GetMesh() |
Tools/EditorComponentSourceFactory.h | ||
virtual bool HasSameSourceData
(
const FPrimitiveComponentTarget& OtherTarget |
Tools/EditorComponentSourceFactory.h | ||
virtual bool IsValid() |
Tools/EditorComponentSourceFactory.h |