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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorClassUtils.h |
| Include | #include "EditorClassUtils.h" |
Syntax
struct FSourceLinkParams
Remarks
Optional GetSourceLink parameters
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEmptyIfNoLink | Whether a spacer widget is used if the link is unavailable for some reason | |
| const FText * | BlueprintFormat | Text format for blueprint links | |
| bool | bUseDefaultFormat | If true, use default values for BlueprintFormat (Edit ...) and CodeFormat (Open ...) when unspecified If false, use only the class name when BlueprintFormat and CodeFormat are unspecified | |
| bool | bUseFormatIfNoLink | If true, use specified text format if the link is unavailable for some reason, otherwise use only the class name | |
| const FText * | CodeFormat | Text format for C++ code file links | |
| TWeakObjectPtr< UObject > | Object | Object to set blueprint debugging to in the case we have a blueprint generated class |