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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceFileDatabase
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include | #include "SourceCodeNavigation.h" |
const TArray< FString > & GetModuleNames&40;&41; const
Remarks
Return array of module names used by the engine and current project, including those in plugins