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Unreal Engine C++ API Reference > Editor > UnrealEd > FSourceFileDatabase
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
Include | #include "SourceCodeNavigation.h" |
const TArray< FString > & GetModuleNames&40;&41; const
Remarks
Return array of module names used by the engine and current project, including those in plugins