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Singleton holding database of module names and disallowed header names in the engine and current project.
| Name | FSourceFileDatabase |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
Syntax
class FSourceFileDatabase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceFileDatabase() |
Constructs database | SourceCodeNavigation.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSourceFileDatabase() |
Destructs database | SourceCodeNavigation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDirty | bool | SourceCodeNavigation.h | ||
| DisallowedHeaderNames | TSet< FString > | SourceCodeNavigation.h | ||
| ModuleNames | TArray< FString > | SourceCodeNavigation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSet< FString > & GetDisallowedHeaderNames() |
Return set of public header names used by engine modules, which are disallowed as project header names | SourceCodeNavigation.h | |
| Return array of module names used by the engine and current project, including those in plugins | SourceCodeNavigation.h | ||
void UpdateIfNeeded() |
Update the list of known modules and disallowed header names if they've become stale | SourceCodeNavigation.h |