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Unreal Engine C++ API Reference > Editor > UnrealEd > FSourceCodeNavigation
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
Include | #include "SourceCodeNavigation.h" |
Syntax
static bCachedIsCompilerAvailable = false;
Remarks
Cached result of check for compiler availability. Speeds up performance greatly since BlueprintEditor is checking this on draw.