Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceCodeNavigation
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include | #include "SourceCodeNavigation.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static void NavigateToFunctionSourceAsync
&40;
const FString & FunctionSymbolName,
const FString & FunctionModuleName,
const bool bIgnoreLineNumber
&41;
Remarks
Asynchronously locates the source file and line for a specific function in a specific module and navigates an external editing to that source line
Parameters
| Name | Description |
|---|---|
| FunctionSymbolName | The function to navigate tool (e.g. "MyClass::MyFunction") |
| FunctionModuleName | The module to search for this function's symbols (e.g. "GameName-Win64-Debug") |
| bIgnoreLineNumber | True if we should just open the file and not go to a specific line number |