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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceCodeNavigation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool FindModulePath
(
const FString& InModuleName, |
Finds the base directory for a given module name. | SourceCodeNavigation.h | |
static bool FindModulePath
(
const UPackage* InModulePackage, |
Finds the base directory for a given module. | SourceCodeNavigation.h |
FindModulePath(const FString &, FString &)
Description
Finds the base directory for a given module name. Does not rely on symbols; finds matching .build.cs files.
| Name | FindModulePath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static bool FindModulePath
(
const FString & InModuleName,
FString & OutModulePath
)
FindModulePath(const UPackage *, FString &)
Description
Finds the base directory for a given module. Does not rely on symbols; finds matching .build.cs files.
| Name | FindModulePath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static bool FindModulePath
(
const UPackage * InModulePackage,
FString & OutModulePath
)