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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceCodeNavigation > API/Editor/UnrealEd/FSourceCodeNavigation/FindModulePath
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include | #include "SourceCodeNavigation.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static bool FindModulePath
&40;
const FString & InModuleName,
FString & OutModulePath
&41;
Remarks
Finds the base directory for a given module name. Does not rely on symbols; finds matching .build.cs files.