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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceCodeNavigation
Allows function symbols to be organized by class
| Name | FEditCodeMenuClass |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include Path | #include "SourceCodeNavigation.h" |
Syntax
struct FEditCodeMenuClass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCompleteList | bool | True if the list of functions is a complete list, or false if we still do not have all data digested yet (or the user only asked for a list of classes, and we've determined the class may have relevant functions.) | SourceCodeNavigation.h | |
| Functions | TArray< FFunctionSymbolInfo > | All of the functions in this class | SourceCodeNavigation.h | |
| ModuleName | FString | Module name this class resides in | SourceCodeNavigation.h | |
| Name | FString | Name of the class | SourceCodeNavigation.h | |
| ReferencedObject | TWeakObjectPtr< UObject > | Referenced object (e.g., a blueprint for a kismet graph symbol) | SourceCodeNavigation.h |