Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FSourceCodeNavigation
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
Include | #include "SourceCodeNavigation.h" |
Syntax
struct FEditCodeMenuClass
Remarks
Allows function symbols to be organized by class
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bIsCompleteList | True if the list of functions is a complete list, or false if we still do not have all data digested yet (or the user only asked for a list of classes, and we've determined the class may have relevant functions.) |
![]() |
TArray< FFunctionSymbolInfo > | Functions | All of the functions in this class |
![]() |
FString | ModuleName | Module name this class resides in |
![]() |
FString | Name | Name of the class |
![]() |
TWeakObjectPtr< UObject > | ReferencedObject | Referenced object (e.g., a blueprint for a kismet graph symbol) |