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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSourceCodeNavigation
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
| Include | #include "SourceCodeNavigation.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static bool AddSourceFiles
&40;
const TArray< FString > & AbsoluteSourcePaths
&41;
Remarks
Add multiple source files to the current solution/project/workspace