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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSnappingUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h |
| Include | #include "SnappingUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SnappingUtils.cpp |
static bool SnapDraggedActorsToNearestVertex
&40;
FVector & DragDelta,
FLevelEditorViewportClient &42; ViewportClient
&41;
Remarks
Snaps actors to the nearest vertex on another actor true if anything was snapped
Parameters
| Name | Description |
|---|---|
| DragDelta | The current world space drag amount that will be modified to account for snapping to a vertex |
| ViewportClient | The viewport client the user is dragging in |