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Structure used for positioning actors with snapping
| Name | FSnappedPositioningData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor/ActorPositioning.h |
| Include Path | #include "Editor/ActorPositioning.h" |
Syntax
struct FSnappedPositioningData : public FPositioningData
Inheritance Hierarchy
- FPositioningData → FSnappedPositioningData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSnappedPositioningData
(
FLevelEditorViewportClient* InLevelViewportClient, |
Editor/ActorPositioning.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawSnapHelpers | bool | Editor/ActorPositioning.h | ||
| LevelViewportClient | FLevelEditorViewportClient * | The level viewport - required for vertex snapping routines | Editor/ActorPositioning.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSnappedPositioningData & AlignToSurfaceRotation
(
bool bInAlignRotation |
Editor/ActorPositioning.h | ||
FSnappedPositioningData & DrawSnapHelpers
(
bool bInDrawSnapHelpers |
Whether to draw vertex snapping helpers or not when snapping | Editor/ActorPositioning.h | |
FSnappedPositioningData & UseFactory
(
const UActorFactory* InActorFactory |
Editor/ActorPositioning.h | ||
FSnappedPositioningData & UsePlacementExtent
(
const FVector& InPlacementExtent |
Mask these construction helpers to return the correct type | Editor/ActorPositioning.h | |
FSnappedPositioningData & UseStartTransform
(
const FTransform& InStartTransform |
Editor/ActorPositioning.h |