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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSkinWeightsUtilities
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SkinWeightsUtilities.h |
| Include | #include "SkinWeightsUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SkinWeightsUtilities.cpp |
static bool RemoveSkinnedWeightProfileData
&40;
USkeletalMesh &42; SkeletalMesh,
const FName & ProfileName,
int32 LODIndex
&41;