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| Name | FSkeletalMeshThumbnailScene |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailHelpers.h |
| Include Path | #include "ThumbnailHelpers.h" |
Syntax
class FSkeletalMeshThumbnailScene : public FThumbnailPreviewScene
Inheritance Hierarchy
- FGCObject → FPreviewScene → FThumbnailPreviewScene → FSkeletalMeshThumbnailScene
- FTickableObjectBase → FTickableEditorObject → FThumbnailPreviewScene → FSkeletalMeshThumbnailScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshThumbnailScene() |
Constructor | ThumbnailHelpers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawDebugSkeleton | bool | Whether to draw debug skeleton | ThumbnailHelpers.h | |
| DrawDebugColor | FLinearColor | The color used to draw the debug skeleton | ThumbnailHelpers.h | |
| PreviewActor | ASkeletalMeshActor * | The skeletal mesh actor used to display all skeletal mesh thumbnails | ThumbnailHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASkeletalMeshActor * GetPreviewActor() |
Returns the preview actor within the scene | ThumbnailHelpers.h | |
void SetDrawDebugSkeleton
(
bool bInDrawDebugSkeleton, |
Set whether to draw debug skeleton | ThumbnailHelpers.h | |
void SetSkeletalMesh
(
USkeletalMesh* InSkeletalMesh |
Sets the skeletal mesh to use in the next CreateView() | ThumbnailHelpers.h |
Protected
Overridden from FThumbnailPreviewScene
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetViewMatrixParameters
(
const float InFOVDegrees, |
FThumbnailPreviewScene implementation. | ThumbnailHelpers.h |