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Optional data passed in when importing a skeletal mesh LDO
| Name | FSkelMeshOptionalImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include Path | #include "ImportUtils/SkelImport.h" |
Syntax
class FSkelMeshOptionalImportData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxBoneCountPerChunk | int32 | ImportUtils/SkelImport.h | ||
| RawMeshInfluencesData | FSkeletalMeshImportData | Extra data used for importing extra weight/bone influences | ImportUtils/SkelImport.h |